Blender is an integrated application that enables the creation of a broad range of 2D and 3D content. Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package.
Blender for Mac is a free and open source 3D animation suite. It supports the entirety of the 3D pipeline—modeling, rigging, animation, simulation, rendering, compositing and motion tracking, even video editing and game creation.
Advanced users employ the app’s API for Python scripting to customize the application and write specialized tools; often these are included in the app’s future releases. Blender for macOS is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Blender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Its interface uses OpenGL to provide a consistent experience. The tool has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: the app is your own 3D software for Mac. Features and Highlights Photorealistic Rendering The app now features a powerful new unbiased rendering engine called Cycles that offers stunning ultra-realistic rendering. Fast Modelling the program’s comprehensive array of modeling tools make creating, transforming and editing your models a breeze. Realistic Materials With the app’s new rendering engine the possibilities for materials are endless. Fast Rigging Transforming a model into a poseable character has never been easier! Animation toolset Whether it’s simple keyframing or complex walk-cycles, Blender for Mac allows artists to turn their still characters into impressive animations. Sculpting Experience the joy of sculpting organic subjects using the built-in sculpting feature set of the tool. Fast UV Unwrapping Easily unwrap your mesh right inside the tool, and use image textures or paint your own directly onto the model. Full Compositor The app comes with a fully fledged compositor built right in. That means no more exporting to third party programs, you can do it all without leaving the program. Amazing Simulations Whether you need a crumbling building, rain, fire, smoke, fluid, cloth or full on destruction, the software delivers great looking results. Game Creation Included in Blender is a complete game engine, allowing you to create a fully featured 3d game right inside the app. Camera and Object tracking The program now includes production ready camera and object tracking. Allowing you to import raw footage, track the footage, mask areas and see the camera movements live in your 3d scene. Eliminating the need to switch between programs. Library of Extensions With a large community of enthusiasts and developers, the tool comes loaded with a vast array of extensions that you can turn on or off easily. Flexible Interface Novice and advanced users will love the ability to customize their layout completely. From simply splitting their viewport, to fully customizing it with python scripting, the app works for you. File Formats Blender comes packed with import/export support for many different programs. Image: JPEG, JPEG2000, PNG, TARGA, OpenEXR, DPX, Cineon, Radiance HDR, SGI Iris, TIFF. Video: AVI, MPEG and Quicktime (on OSX). 3D: 3D Studio (3DS), COLLADA (DAE), Filmbox (FBX), Autodesk (DXF), Wavefront (OBJ), DirectX (x), Lightwave (LWO), Motion Capture (BVH), SVG, Stanford PLY, STL, VRML, VRML97, X3D. Also Available: Download Blender for Windows
Name Last Modified Size Type./ - Directory: blender-2.47-OSX-10.4-py2.3-intel.zip: 2008-Aug-23 17:30:48: 17.1M: application/zip: blender-2.47-OSX-10.4-py2.5-intel.zip. Blender evolves every day. Experimental builds have the latest features and while there might be cool bug fixes too, they are unstable and can mess up your files. These builds use the latest snippets of magic code developers write. Blender is a free software 3D animation program. It can be used for modelling, UV unwrapping, texturing, rigging, skinning, animating, rendering, particle and other simulating, non-linear editing, compositing, and creating interactive 3D applications. Which version of Blender should I download for my operating system? I have a Mac Pentium processor 10.7.5. I have used blender 2.49 a little in the past a but I need to start using exact measurements and heard that only newer versions than 2.49 have that capability and they were easier to work with.
Pick a software title.to downgrade to the version you love!Blender 2.47 Change LogBlender 2.47 Download![]()
* New tools and improvement have been made to the Snapping tools.
* Better Game Engine logic. * Fixed an incorrect transformation for particle group visualization. * Fixed negative value in the Gamma node with negative input. * Tangent shading (which only affects specular) made bump mapping not work for diffuse. * Fixed Mesh Deform Modifier not working on extruded curves. * Fixed crash converting old particle system from a linked file. * Object instancing didn't restore matrices correct for Environment Map, this could give object rendering in the wrong position. * Compositor nodes with use nodes disabled didn't properly redraw the node window on changes. * Blender would crash if the user cancel the hair softbody bake. * The Disable Tex option didn't disable textures for the Texface material option. * Fixed data browse for image painting, which didn't work. * Action Editor Border Select Channels no longer selects bones. * Fix bug in X-Mirror for armatures. When a bone in a mirrored chain wasn't named propertly, it would leave the head or tail in an invalid state. * Fixed baking AO with greater then 16 samples. * Fixed 'Col' option for particle systems does not work correctly with Mat IPOs * Fixed Particle mirror could fail on some faces. * Bevel tool was hanging on certain geometry where the edge to be beveled was shared by two faces that had more than one edge in common and caller was not checking return status of Bmesh eulers. * Fixed Game Engine corrupts Pose data * When your home directory is full, saving defaults would fail without raising an error. * Fixed crash on grab/move on axis when nothing selected. * Update-automatically option in IPO Editor now updates objects using the active IPO-block as their ObAction when transforming keyframes. * Shift+H would hide unselected objects on unseen layers. * Color picker didn't always redraw rgb/hsv/hex values. * Vertex parenting didn't work correct with multiple unconnected curves. * Fixed crash in fluid bake with large amount of small fluid objects. * Outliner doesn't update when changing parent in Transform Properties Download Blender For PcBlender 2.47 ScreenshotsBlender 2 BuildsDownloadBlender Comments
Please enable JavaScript to view the comments powered by Disqus.blog comments powered by Disqus
18067
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |